Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Rousers are the elite of the minotaur infantry who seek either generalship or executionership; their bravery is derived from the desire to obtain higher ranks in minotaur society.
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Évolue à partir de : | Gore |
---|---|
Évolue en : | Overlord |
Coût : | 35 |
PV : | 50 |
Mouvement: | 4 |
XP : | 80 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Minotaur Rouser |
Capacités : | divine health |
hache de bataille tranchant | 11 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 10% |
contondant | 10% |
feu | -10% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 1 | 40% |
Collines | 1 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 2 | 40% |
Marais | 3 | 20% |
Montagnes | 1 | 50% |
Mur de caverne | 99 | 20% |
Neige | 2 | 20% |
Prairie | 1 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |